Getaway Shootout - 4 Maps 1 Player

Scoring Overview

When a league is live, runs are collected from Speedrun.com every few minutes. The system collects only runs that are relevant to the league, i.e. runs submitted by league participants, during the league timeframe.

Once the runs have been collected, each participant's "league PB" is determined, for each category. The league PBs are then ranked, scored, and placed on the league category leaderboards.

In other words, you earn points by improving your league PBs. You don't get more points for simply submitting more runs.

The specific scoring system used for each category is decided by the league creator(s). You can find out more about this category's scoring system in the following sections.

Scoring for this Category

Every run gives 50 baseline points.

WR gives 30 points if time is under the WR threshold for the category:
- 3 Maps: Sub 42.300s
- 4 Maps: Sub 1:11.233s
- 5 Maps: Sub 1:41.266s

Top 1 gives 20 points.
Top 3 gives 15 points.
Top 5 gives 10 points.

Barrier 1 gives points if time is under the first barrier threshold for the map count:
- 3 Maps: 40 points for sub 60
- 4 Maps: 40 points for sub 1:35
- 5 Maps: 40 points for sub 2:10

Barrier 2 gives points if time is under the second barrier threshold for the map count:
- 3 Maps: 30 points for sub 50
- 4 Maps: 30 points for sub 1:25
- 5 Maps: 30 points for sub 2:00

All applicable points stack!!!

Formula

The formula below shows the exact calculation that is used to score runs for this league category.

The formula is controlled by the admin user(s) running the league. They can make changes to it during the league, if need be.
baseline = 50

wr = 30 * min(1, max(0, 71233 - league_pb_in_milliseconds))
top1 = 20 * min(1, max(0, 2 - league_pb_rank))
top3 = 15 * min(1, max(0, 4 - league_pb_rank))
top5 = 10 * min(1, max(0, 6 - league_pb_rank))
placement = wr + top1 + top3 + top5

barrier1 = 40 * min(1, max(0, 95000 - league_pb_in_milliseconds))
barrier2 = 30 * min(1, max(0, 85000 - league_pb_in_milliseconds))
time = barrier1 + barrier2

final_score = baseline + placement + time

Calculator

You can try the scoring system out for yourself, using this calculator. Plug in some hypothetical (or actual) speedrun details, and see how much it would score.

This can help you get a feel for the scoring system. It can also be useful throughout the league. For example, you can experiment with it, when deciding which league categories to focus on next.

(14 participants currently registered for this league)

Result